When capturing is compulsory, which capture you must play, and how it is counted, in Italian Draughts 8×8.
Capturing is the most tightly regulated part of the game. Knowing how to capture is not enough: you need to know which capture you are obliged to play. Every rule is here, in the exact order the game applies it.
Source: F.I.D. Technical Regulations, January 2025.
If a capture exists on your turn, every quiet move disappears: they are not bad moves, they simply do not exist. The obligation applies to the whole position, not to a single piece.
There is no penalty for getting it wrong: a capture that breaks the rules is rejected and the position stays as it was.
A king also jumps a single square: the enemy piece must be immediately next to it on the diagonal.
The square behind the captured piece must be empty. If it is occupied, by any piece at all, or off the board, that capture does not exist.
23x14To a man, an enemy king is a wall: it can neither be captured nor jumped over. A king placed in front of a group of pieces puts them out of reach of every man.
22-19If after a jump the piece faces another capturable piece, it must carry on. Stopping halfway is not a choice: an incomplete sequence is not a legal move.
You may change direction at every jump. A man, however, only alternates between its two forward diagonals: it never gains a backward capture during the sequence.
The same enemy piece cannot be jumped twice in one sequence. The same empty square, on the other hand, may be crossed as often as needed.
30x7When more than one capture is available, the choice is not yours. The game compares them by these criteria, in this order: it only moves to the next criterion when the previous one leaves several captures tied.
The comparison spans every capture by every one of your pieces. A piece can therefore be stuck because another piece has a better capture.
30x1422x1322x1319x36x66x6Captured pieces stay on the board until the move ends and are taken off together once the sequence is complete. That is why you still see them in place during a multi-capture.
If a man reaches the last row during a sequence, the move ends there: the man becomes a king and the turn passes, even if further jumps would be available from that square. The new king moves from the following turn.
Promotion grants no exemption from precedence: the interrupted sequence is compared on the pieces it actually took. If another capture takes more, the promoting one is illegal.
For precedence, a man that promotes still counts as a man: it does not gain a king's priority.
10x3The "huffing" rule does not apply: a player who misses a compulsory capture does not lose the piece, they simply cannot play that move.